Opened 4 years ago

Closed 4 years ago

Last modified 4 years ago

#1187 closed defect (wontfix)

pubbot failing (xmas)

Reported by: bkgmjo Owned by: qan
Priority: normal Milestone: milestone:
Component: Bots - PubSystem/PubAutobot Version: Latest version from repository
Severity: critical Keywords: xmas rewards location killothon
Cc:

Description

After reading another !comment
(#1314: 21 Dec 2014 13:53:48: Hey, I haven't made spacebux from terr bonus in days! What's up with that?! Leave me a ?message please! )

(can someone find out who wrote that and explain it to him?)

...here a list with what is wrong, even though most should be known by now:

Location based bugs.

  • Basing rewards involving kills and/or playing in specific locations
  • !buy location restrictions (Lev can !buy anywhere)
  • Killothon always ends with no winner. Most likely also related to the location check

Population based bugs.

  • Alternating base size on low population. The doors do not close even on 1 player left. If this will be fixed, also remember to check spawn locations on low pop, as players would get trapped in the sides otherwise.
  • Spawning locations on low pop include spots on tiles, sometimes players get warped from spawn on to a tile, then back to spawn.

Hope this is it.

Change History (3)

comment:1 Changed 4 years ago by CRe

  • Resolution set to wontfix
  • Status changed from new to closed

Xmas map is gone now.

comment:2 Changed 4 years ago by qan

So these bugs were only related to the Xmas map change, right? Nothing permanent? I assume it's because the locations are defined in a separate file associated with the mapname IIRC?

Next time holidays roll around, can probably generate that file pretty easily. Think it's just an image file. This is all from memory, sorry; could be totally incorrect. My mom's in town from overseas, no time to verify.

Hope all's going well in spaceship land. Happy new year!

comment:3 Changed 4 years ago by bkgmjo

Those were pure santa gifts along with the fireworks not working, which got fixed. Cannot say anything about reasons as I lack access to that part, but it really seemed to be related to player position check as counting kills for !session etc. worked. What the doors not closing is related to, I do not know.

Say hi to your mom and have a nice new years party!

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